img
icon TDG Collection and Toolkit
icon

Dull Garrison Chronicles, Part VII: The “Guts” R

TDG #01-17R

By Carl F. Kusch Situation This is a continuation of the Dull Garrison Chronicles and takes place on the same terrain encountered in TDG #12-16R. It is the last of the Dull Garrison Chronicles. Currently, we find that through the skillful efforts of Company F, BLT 2/8 has pushed past the village of Al Bandi

Read More icon
icon

Dull Garrison Chronicles Part VI: F-O-X Spells Relief R

TDG #12-16R

By Carl F. Kusch Situation The 26th MEU has been directed to retake Dull Garrison Island (DGI) from the forces of BAD in order to rescue the beleaguered Marine garrison and to establish a foothold for follow-on forces. Elements of the 82d Airborne Division have begun to arrive and have taken up defensive positions around

Read More icon
icon

Dull Garrison Chronicles Part V: Company Assault R

TDG #11-16R

The battalion CO assigned Company E the main effort and directed it to land by CRRC over Red Beach at L-5 hours, move covertly toward Airfield #2, the antiaircraft artillery (AAA) site south of the field and secure the airfield (ATF Obj 1), advancing no further than the designated limit of advance

Read More icon
icon

Dull Garrison Chronicles Part IV: Take the Airfield R

TDG #10-16R

The loss of Dull Garrison Island would be devastating to the American effort since access to other possible staging areas has eroded through the neglect of reciprocal defense treaties. [...]the National Command Authority has no choice but to order the immediate seizure of that vital island staging

Read More icon
icon

Dull Garrison Chronicles, Part III: Last Stand R

TDG #09-16R

This is a continuation of TDG 08-16R. The enemy is continuing to press its assault of Dull Garrison Island. Against overwhelming odds and in the face of heavy casualties, the fight is not going well for our provisional battalion, which has begun to consolidate its survivors into a single perimeter

Read More icon
icon

Dull Garrison Chronicles, Part II: Buy Us Some Time, Lieutenant! R

TDG #08-16R

This is a continuation of TDG 07-16R. You are the platoon leader for the 3d Platoon of the 3d Special Infantry Company of a provisional rifle battalion that has been deployed only recently to Dull Garrison Island in the Indian Ocean. Currently, you are located in the vicinity of the small village

Read More icon
icon

Creating a Hunter of Cases

How a decision-forcing case saved a PFC

To add to this, Hood is a Reservist who was sent to his unit and placed in "Reserve" status upon completion of Marine Combat Training but continued to receive active duty pay until reporting to MOS school three months later. Since Flood had never heard of DFCs, let alone tactical decision games

Read More icon
icon

Defend the Airfield, Part I* R

TDG #07-16R

Situation: Beginning with the fall of communism in the early 1990s, the past several years have witnessed tremendous changes throughout the world.

Read More icon
icon

Are You the Next Napoleon?

For tacticians at the tip of the spear

According to Robert J. Trotter in "The Mystery of Mastery," Psychology Today, July 1986: The idea behind TDGs is to put you in the role of a commander facing a tactical problem, give you a limited amount of time and information, and require you to develop a plan to solve the problem. In any

Read More icon
icon

Tactical Decision Games “Guidebook”

Battalion Weapons (Installment I)

Read More icon
icon

Marines Ought to Play More Games!

Wargaming can have a synergistic effect

According to MCDP7, "All commanders should consider the professional development of their subordinates a principal responsibility of command. Tablet. * Panzer Corps (Slitherine): a simple, yet enjoyable series of computer games that can be learned quickly but will prove difficult to master. *

Read More icon