Battle Damage Assessment

by Sgt Richard A. Bell

Situation

You are the platoon commander of 3d Platoon, Company C, Battalion Landing Team 1st Battalion, 8th Marines, 26th Marine Expeditionary Unit (Special Operations Capable). Your platoon is tasked with conducting a battle damage assessment (BDA) of an AV-8B Harrier strike that was carried out on a terrorist training camp. You are to helo into Landing Zone (LZ) Talon with your platoon, reinforced by a squad of machineguns (two M240Gs) and an assault squad (two shoulder-launched multipurpose assault weapon rocket launchers). Also attached to your platoon are a two-man intelligence team, a combat camera team, and a human intelligence team. Your platoon carries a full combat load of ammunition to include grenades (fragmentary and smoke), M203 high-explosive rounds, and signal flares, and each squad has one AT-4 antitank rocket and one claymore antipersonnel mine. In support of your mission is a sec tion of AH-IW Cobras providing aerial fires, but due to the flight having to take a circuitous route to avoid an unexpected ice storm, they are almost out of fuel and must return immediately to amphibious shipping to refuel. The S-2 (intelligence) briefed that current imagery shows the area is secure, with all remaining terrorists having fled to the mountains.

You have been inserted into the LZ without problems, and the CH-46s have left to refuel aboard the ships; they will not be able to extract the platoon for 45 minutes. As you prepare to conduct the BDA, the Cobra flight leader suddenly reports to you that there is an enemy platoon (reinforced)-sized convoy moving toward the objective. The enemy is traveling west on the road and is estimated to arrive in 20 to 30 minutes. They were driving six to seven technical vehicles (pickup trucks) that appear to be mounted with either 12.7mm or 14.5mm machineguns. Each vehicle contains about six terrorists. The Cobras have made one gun run on the convoy, destroying or damaging two to three vehicles, but are now critically low on fuel and have to return to the ship, so they cannot provide further close air support. It appears as if the remainder of the convoy (4 to 5 vehicles totaling 25 to 30 enemy personnel) is still proceeding in your direction. Time has priority, and you have 45 minutes on the ground to gather the BDA and return to LZ Talon for extract.

Task your squad and attachments to accomplish this mission. This is a daylight operation for photographic purposes, and all personnel in the area are declared hostile.

Requirement

In a time limit of 5 minutes, come up with a fragmentary order for your squad leaders and compose your reports to higher headquarters. Include your commander’s intent and scheme of maneuver with an overlay. Send your solution and rationale for your actions to Marine Corps Gazette, TDG #04-8, P.O. Box 1775, Quantico, VA 22134, fax 703-630-9147, or e-mail <gazette@mca-marines.org>.

Rahadnak Valley Search

by Maj Kenneth R. Kassner

Situation

You are the Commanding Officer, Company G, Battalion Landing Team 2d Battalion, 2d Marines-the mechanized rifle company currently deployed with the 26th Marine Expeditionary Unit (Special Operations Capable) (26th MEU (SOC)). Recently, the MEU was sent to the country of Ghanifstan in order to reinforce coalition units searching for Nadel nib Amaso and remnants of his Nabilat forces and needihajum freedom fighters believed to be operating in the southeastern part of the country. Throughout the winter months Rahadnak and the surrounding provinces have been relatively quiet with no armed conflict in this region. However, with the arrival of the spring thaw and warming temperatures, organized guerrilla groups reignited an active campaign against coalition forces and inflamed tribal unrest throughout the region.

Your mechanized company, embarked aboard 14 assault amphibious vehicles, is reinforced with elements from its organic weapons platoon, including three machinegun squads and six assault teams evenly dispersed between the platoons and a 60mm mortar section. While traveling east along a main road in the Rahadnak Valley during a routine mechanized patrol, your unit is tasked to search a village suspected of harboring Nabilat and needihajum fighters. Speed is essential as the enemy is prone to resupplying its forces and then quickly fading into the rugged and mountainous countryside. A section of AH-IW Cobras that can reinforce your unit within 15 minutes remains on call to provide close air support.

In order to maximize the “shock and awe” and speed of your mechanized unit, you decide on a simple, though previously effective, scheme of maneuver that calls for two platoons to encircle the village-one from the north and the other from the south-one platoon to advance along the main avenue of approach to seal the entry point and a dismounted mortar section to isolate the objective area with calls for fire as needed. The section of Cobras can be used to further isolate the objective area or provide supporting fires if required.

As your lead elements enter the village area, 1st Platoon immediately begins taking machinegun fire from the vicinity of Hill 2. As the platoon commander begins to take immediate action, mortars begin impacting around him. One of his vehicles has sustained a mobility kill. What now, Captain?

Requirement

In a time limit of 5 minutes, issue your orders to your element leaders. Prepare an overlay depicting your scheme of maneuver, fragmentary order, and rationale for your actions. Submit your solution to Marine Corps Gazette, TDG #04-7, P.O. Box 1775, Quantico, VA 22134, fax 703-630-9147, or email <gazette@mca-marines.org>.

For more detailed information on the structure of Marine Corps units, Marine Corps equipment, and symbols used in TDG sketches, see the MCG web site at <www. mca-marines.org/gazeUe>.

Protecting the ‘Golden Leaf’

by 1st Fire Team, 2d Squad, 2d Platoon, Company C, 1st Battalion, 8th Marines

Situation

You are the 1st Fire Team Leader, 2d Squad, 2d Platoon, Company C, Battalion Landing Team, 1st Battalion, 8th Marines of the 22d Marine Expeditionary Unit (Special Operations Capable) (22d MEU(SOC)). Your company has been tasked to maintain peace in the city of Koper, Slovenia. Slovenia has been suffering from a 5-year civil war. The legitimate government has finally come to a truce with the major belligerents in the war; however, there are rebellious factions who continue to conduct guerrilla warfare against the government and its supporters. The citizens of Koper remain peaceful with American forces but have recently begun to hold peaceful demonstrations against American imperialism. The demonstrations have yet to ignite into resistant crowds. The MEU commander believes that the population will soon become more aggressive in their protests. This is due to a few unfortunate misunderstandings and guerrilla propaganda. The citizens are caught in a whirlpool between the guerrillas’ political ideologies and the efforts of American forces. Their emotions are severely stirred and teetering on the edge. The guerrillas have Soviet-bloc small arms and experiment with crude “basement made” chemical irritants and explosives.

Your squad has been tasked to conduct an urban security patrol in a village located in your company’s area of operations in order to show presence and deter guerrilla actions. Attached to your squad is a corpsman, machinegun squad, assault team shoulder-launched multipurpose assault weapon, and a human exploitation team (HET) Marine who can speak Slovenian. It is early afternoon, there is light traffic on the streets, and the sky is cloudy. After crossing the bridge en route to checkpoint Nissan, your squad is fragged over the radio to set up a vehicle checkpoint. Your squad leader states that S-2 (intelligence) has reliable information indicating that rebel forces are planning to attack the nearby State Tobacco factory with a car bomb. Your squad must search every vehicle attempting to enter the factory’s perimeter. Your squad establishes a checkpoint in the middle of Tobacco Lane-the only road leading into the factory. There are some small houses to your west and a river to the east. A small crowd of civilians approaches from the riverbank to watch the Americans in action.

As your squad begins to set up the vehicle checkpoint, members of the 3d Fire Team, on the east flank, report a strange odor. At the same time the HET Marine with the 3d Fire Team begins to vomit uncontrollably. He begins to rub his face screaming that his eyes and skin are burning. He collapses in agony and continues to cry out. Your squad leader immediately gives the command to don protective masks, but it is too late for another two members of 3d Fire Team-the squad automatic weapon gunner and rifleman begin experiencing the same symptoms as the HET man. The Marines who masked in time experienced no symptoms except for burning of exposed skin. The corpsman speculates that these are symptoms of a known improvised non-lethal gas that the guerrillas have developed. The crowd becomes aggressive when several civilians begin feeling the effects of the gas. They begin throwing debris (bricks, bottles, and rocks) with extreme force and incredible accuracy at the Marines. Seeing the Marines mask up, the crowd thinks that the Marines used the chemical agent on them. Acting utterly on emotion they are unaware of the fact that the guerrillas probably employed the gas. The squad leader is then suddenly hit in the face with a rock knocking him nearly unconscious. You are now in charge. The crowd is growing angrier and more people are joining them. They are not holding back. What do you do?

Requirement

In a time limit of 2 minutes, write down your fragmentary order and any reports to higher headquarters. Provide a sketch of your actions. Rules of engagement state that riot control agents require authorization, and approval for their use will be given on a case-by-case basis. Submit your solution and rationale for your action to Marine Corps Gazette, TDG #04-6, P.O. Box 1775, Quantico, VA 22134, fax 703-630-9147, or e-mail <gazette@mca-marines.org>.

No Bugles, No Drums

by IstLt Quinn P. Colgan

Situation

For the past 7 weeks the 2d Marine Division has been conducting conventional operations against an invading enemy force in the country of Hartland. The enemy has been fighting a delaying action as 6th Marines has pressed its attack across the open countryside; however, they are beginning to consolidate in more urban areas as they approach their own borders. Intelligence believes they will continue to consolidate forces and attempt to reinforce while they prepare to defend more earnestly.

Brownsville is a small town that sits along the White River, 15 miles south of Orange City, the metropolis in a string of urbar communities along the White River known as the “Upper Valley.” The Upper Valley and Highway 5 have been serving as important transportation and supply routes for enemy forces operating within this area of Hartland.

You are the company commander of Company G, 2d Battalion, 6th Marines (2/6). 6th Marines is conducting an attack on the southern sector of Orange City, and 2/6 is supporting that attack by seizing Brownsville and isolating enemy units in their area of responsibility in order to prevent enemy interference with the main effort to the north. Your battalion scheme of maneuver is sending Companies E and F into Brownsville from the northeast via assault amphibious vehicles, while a combined antiarmor team screens to the northeast. You have been tasked with conducting a heliborne insertion south of Brownsville and isolating the town south of Phase Line Blue (PL Blue) along route Baltimore. 3/10 is in general support of the regiment, and two sections of rotary-wing aircraft are in general support of 2/6. Company E has priorities of fire from the 81mm mortars platoon. PLs Red and Blue are serving as company boundaries for this operation.

The S-2 (intelligence) reports that the majority of the indigenous population has fled the town. Those who remain are sympathetic to the enemy invasion and should be considered dangerous to U.S. forces. Expect at least a company-sized enemy force within the town itself. They have been using BMPs/BTRs (Soviet mechanized infantry vehicles/Soviet armored vehicles) and 82/120mm mortars but have been operating without adequate resupply for some time. Their morale is waning due to the lack of support and bad weather, but their increased defensive posture indicates they expect an imminent U.S. attack. There have not been any reports of reinforcement or resupply within the past 72 hours.

You inserted into Landing Zone Eagle, 7 kilometers (km) to the south of Brownsville and have proceeded north in a movement to contact formation for 5km. The terrain on the western side of the White River consists mostly of rolling hills that gradually rise into a low intermittent mountain range off to the west. The local country alternates at varying intervals between cleared farm communities and wooded areas. The forests contain moderate undergrowth that thankfully does not limit foot trafficability. Heavy rainfall in recent weeks has swollen the river and streambeds while hampering vehicle mobility on all unimproved surfaces.

Along your route toward Brownsville your company has been involved with two brief engagements with the enemy. 1st Platoon, at the lead of the company formation, came into contact, and both times you directed 3d Platoon to maneuver to the west with one assault squad and one machinegun team in accordance with your unit standing operating procedure. In both instances the enemy disengaged and withdrew ahead of the company as 1st and 3d Platoons pressed forward and pursued by fire. As you approach PL Blue, 3d Platoon is still out forward to the west and you have been unable to communicate with anyone over battalion Tactical Net 1 (Tac 1).

3d Platoon now calls you over the company Tac and tells you he has spotted what looks to be a platoon (minus) dismounted from three BTRs attempting to drive northeast toward PL Red. They are traveling along an unimproved road not recorded on the map. At that moment you hear single shots and automatic weapons fire erupt from 1st Platoon’s direction, and the battalion operations officer suddenly comes through over battalion Tac 1 asking for an update. What do you do?

Requirement

In a time limit of 5 minutes, develop your plan. Include an estimate of the situation, your intent, scheme of maneuver with overlay, and all reports to higher headquarters. Send your solution and the rationale for your actions taken to Marine Corps Gazette, TDG #04-5, P.O. Box 1775, Quantico, VA 22134, fax 703-630-9147, or e-mail <gaze tte@mca-marines.org>.

To Ambush or Not to Ambush

by SSgt C.S. Norton

Situation

You are the 1st Squad Leader, 1st Platoon, Company F, 2d Battalion, 7th Marines (2/7). Battalion Landing Team 2/7 (BLT 2/7) is the ground combat element of the 31st Marine Expeditionary Unit that has landed at the port city of New Zeda in the country of Zedastan. The established government is struggling with counterguerrilla insurgency, and there have been numerous high-profile kidnappings, bombings, and assassinations in the past month. Conditions have deteriorated to a point requiring international intervention. The city is home to over 1 million people most of whom require humanitarian relief. The main enemy force, the Zedastan People’s Army (ZPA), retreated from the city upon the arrival of the Marines. ZPA is a large but untrained army with mostly small arms, machineguns, and a few mortars. They do have access to modern communications such as cell phones and global positioning systems.

The BLT is the security element for both U.S. and international aid organizations that are feeding the estimated 300,000 refugees. Company F has been tasked with ensuring that ZPA forces do not return to the city to interfere with humanitarian efforts. Your platoon has been tasked with conducting security patrols outside the city approximately 2 kilometers to the northeast. The terrain is heavily wooded with rolling hills.

Your squad has been on patrol for over an hour. The BLT perimeter and city outskirts are approximately 2 kilometers to the south. Your point man spots what appears to be an enemy patrol armed with small arms moving south toward your squad. You decide to establish an ambush and set your squad into hasty ambush positions oriented to the northwest. You radio higher headquarters and inform them of the situation. just as you are about to initiate your ambush (with a closed bolt weapon), the 1st Fire Team Leader points out another enemy unit moving toward and behind you. he counts at least six enemy with more following. He’s not sure how many. The team leader also notes at least one RPK (Soviet) medium machinegun. It is now 1730 and EENT (end evening nautical twilight) is 10 minutes away. What now, Sergeant?

Requirement

In a time limit of 30 seconds decide whether or not you will spring your ambush. Develop your scheme of maneuver for either case and rationale for your decision. Submit your solution and rationale for your action to Marine Corps Gazette, TDG #04-4, P.O. Box 1775, Quantico, VA 22134, fax 703-630-9147, or e-mail <gazette@mca-marines.org>.

The Fallen Angel

by LCpl Ramon Pinto

Situation

Your Marine expeditionary unit (MEU) has been conducting operations in the coastal country of Atlantica. A former general by the name of Franco has been terrorizing the capital city by sending his rogue army to loot and pillage the locals and kill all who oppose him. U.S. carrier-launched aircraft have been making low-altitude, high-speed flybys to make our presence known and demonstrate the resolve of the international community. They have also bombed Franco military units after Franco’s forces engaged U.S. aircraft with antiaircraft fire. Later that day a Navy F-18 was shot down by a long-range surface-to-air missile and crash-landed south of a local airfield. The pilot’s last radio transmission stated that he had ejected safely and was heading to his extraction point (which is near the airfield).

You are 1st Squad Leader, 2d Platoon, Company C, Battalion Landing Team 1st Battalion, 8th Marines, and your platoon is tasked to conduct a TRAP (tactical recovery of aircraft and personnel) mission to recover the downed F-18 pilot who is hiding in Building 13 of the abandoned airport. The MEU S-2 (intelligence) reports that there is no known enemy presence at the bombed out airport. The airport consists of four administrative buildings made of cinder block and corrugated steel roofs. The runway is cratered and covered with debris.

At 2200 2d Platoon is inserted by helo into Landing Zone (LZ) Alcatraz (50Om south of Building 13). Two AH-I Cobras are on station but only for 20 minutes. 2d Platoon moves out in a tactical column heading north to Building 13. 1st Squad with the platoon commander will clear the building and find the pilot. 2d and 3d Squads are responsible for perimeter security north of the building using the remains of cars and debris for cover outside of the building. 1st Squad tactically and quickly enters the back door of the building and immediately clears the first floor of the two-story building. When you reach the second floor you notice a dead body with an AK-47 in hand directly across a door in the hallway. Stacked against the wall the lead fire team leads the way into the room. Suddenly the room erupts with automatic rifle fire. The fire team returns fire and the AK-47 fire ceases. The fire team leader yells out, “Room clear,” and you enter.

From a closet in the back of the room you hear a voice shout, “I am an American!” The F-18 pilot comes out of the closet and explains that he was compromised in his hide site and had to seek cover in this building. The enemy rushed him and he shot the one in the door minutes before you arrived. As you step back in the hallway to tell your platoon commander that you have the “package,” you see the corpsman frantically tending to the platoon commander. One of the AK-47 rounds penetrated the wall and hit him in the stomach under the interceptor vest. he is bleeding profusely and is out of the fight.

As you digest the fact that you are now temporarily in charge, a long burst of machinegun fire lets loose on 2d and 3d Squads’ positions outside of the building. The 2d Squad Leader reports that they are taking heavy machinegun fire from Buildings 10, 11, and 12. The platoon sergeant, located with 2d Squad, has been hit in the shoulder breaking his collarbone. all Marines carry a full combat load. Additionally, the squad leaders have intrasquad radios, and the platoon has two PRC-IlQs and a PRC-113.

You are 1st Squad Leader and you have assumed command of the mission. What do you do?

Requirement

In a time limit of 60 seconds develop your scheme of maneuver including any request for close air support. Prepare an overlay depicting your scheme of maneuver, designated targets, and rationale for your actions. Submit your solution to Marine Corps Gazette, TDG #04-3, P.O. Box 1775, Quantico, VA 22134, fax 703-630-9147, or e-mail <gazette@mca-marines.org>.

Tropical Gold

by IstLt Robert L. Miller

Situation

You are the company commander for Company C, 1st Battalion, 8th Marines and your regiment is attached to 2d Special Purpose Marine Air-Ground Task Force that is part of Joint Task Force (JTF) Rambada. Six months ago the Revolutionary Forces of Rambada (ReFoR) began combat operations and were able to seize the enure country of Rambada. It took 90 days for the U.S.-led task force to position themselves and execute an amphibious and vertical assault with the intent of reestablishing the legitimate Rambadan Government. After seizing the port facilities and most major cities within the country’s interior, JTF headquarters (HQ) has decided to make the final push to destroy ReFoR and all of their assets. This has been your mission for the last 2 months, and you have now entered the “seclusion zone,” deep in the Rambada rain forest, to hunt down the last remaining ReFoR elements. ReFoR elements have continued to withdraw into the seclusion zone and have executed delaying actions the entire way. They have limited, but proficient, 82mm mortars and an excellent array of small arms and heavy machineguns (MGs) (U.S. and Soviet block). It has been determined that they have been withdrawing in an attempt to use their familiarity with the terrain to gain an advantage. Intelligence believes the big fight is coming, and the ReFoR is consolidating its forces.

It is approaching the monsoon season and is raining 12 hours a day. The high jungle is triple canopy, and low areas are marsh and patties. Most rivers are not fordable and take hours to rig for crossing. The ReFoR and local farmers have systematically slashed and burned sections of low-lying rain forest to help in the growing of crops.

At present your battalion is executing a blocking mission along a supply route, and your company’s mission is to secure the small village of Bulverde and the main unimproved road intersection nearby to ensure that the enemy is unable to resupply or reinforce to the northeast or withdraw from the north to the south-southeast. ReFoR command and control (C^sup 2^) facilities are considered high-priority targets and should be engaged once discovered.

You have planned to secure the intersection and the village and use the surrounding steep terrain to provide mutual support to defend the village and intersection. Your battalion commander’s intent is for you to hold Bulverde for 48 to 72 hours to allow the regiment to sweep north along your eastern flank.

Your plan is to move your company to the initial release point and set in mortars and HQ elements and then release one squad from the MG section and your four-man sniper team to move to their overwatch/support by fire position to the west of you. Two platoons will then systematically sweep toward the village, secure the intersection west of the village, and begin to clear the town from west to east. Once the intersection is secured you will move forward with your remaining assets and begin to prepare defenses while your remaining platoon helps secure the village and surrounding terrain. This is the fourth village your company has secured, and you have been told there are no defenses in place and the local populace should not react harshly to your presence. You are the supporting effort and have no priorities of fires, except for a section of Cobras set on 5-minute strip alert with an estimated time of arrival of 10 minutes.

You assume your overwatch position without contact, and your two platoons quickly move forward to seize the northern bridge, intersection, and gain a foothold in the village. As they near the bridge one platoon finds itself in a minefield and quickly takes three casualties. Instantly, your second platoon comes under direct MG fire from the west of the village, and both platoons begin to take sporadic mortar fire. Your MG section opens up and attempts to destroy the enemy guns but quickly comes under accurate sniper fire from the north and takes three casualties. Your sniper team begins to report a large concentration of C^sup 2^ facilities within the village and a large concentration of troops moving toward your position.

Requirement

In a time limit of 5 minutes, develop a plan to deal with the situation. Provide a sketch of your actions and the rationale behind them. Submit your solution to Marine Corps Gazette, TDG #04-2, P.O. Box 1775, Quantico, VA 22134, fax 703-630-9147, or e-mail <gazette@mca-marines.org>.

Attack and Seize the Pass

by Capt Jason C. Drake

Situation

You are the company commander of a rifle company that has been reinforced with the following assets: engineers, .50 caliber machineguns, and Javelins that are all foot mobile. Your total strength is 174 Marines and sailors. Platoons consist of 28 Marines to include corpsmen. Weapons platoon is robust with complete sections: 18 Marines with 6 M240G machineguns, 13 Marines with 6 Mk153 shoulder-launched multipurpose assault weapons, and 15 Marines with 3 60mm mortars. Attachments, as stated, are the following: 8 engineers, 10 Marines with two .50 caliber machineguns, and 10 Marines with 3 Javelins.

Your mission is to attack and seize a platoon (reinforced) strongpoint. It is reinforced with three BMPs (Soviet mechanized infantry vehicle) and possible SA-7 man-portable air defense systems. The enemy has typical Soviet-style small arms with medium machineguns and rocket propelled grenade assets. It is critical that this strongpoint is destroyed and the ground to the northwest of the objective be held to protect the battalion’s movement on the left flank of the pass.

The area is a narrow pass in a mountainous and desert terrain. The average temperature is 90 degrees during the day and 60 degrees at night. The enemy is a platoon (reinforced) and has been in the vicinity of the pass for 2 weeks. This has allowed the enemy to prepare minefields, trenches, and harden vehicles in the vicinity or the trenches. All minefields are covered with wire, interlocking fire, and 10 meters in depth. Two of the BMPs are in a hardened position while the remaining BMP acts as a mobile reserve. All intelligence of the site is recent to within 6 hours due to recent unmanned aerial vehicle flights in the area in preparation for the battalion’s movement. The S-2 (intelligence) reports that the enemy position appears isolated, and its purpose is possibly to serve as a “tripwire” for units moving into the vicinity of the pass. In addition, the enemy’s parent mechanized battalion is 20 kilometers away.

As stated, your battalion will be moving to your left along a separate corridor to the southwest. The battalion is mechanized with a company of tanks in the lead. They will be moving through the valley in 4 hours. Your mission is to seize the pass. In addition, your company must be prepared to defend the area and protect the battalion’s flank until they seize their objective. (Not shown on the map.)

As a heliborne force your company must move swiftly to destroy the enemy in the pass while reserving combat power for immediate follow-on operations. To aid in your attack, the company will have a section of AH-1s and one section of fixed-wing for 1 hour prior to and during your initial arrival into the landing zone (LZ). With two LZs identified (LZs Hawk and Sparrow), the company will have a lift capability of three CH-53s and six CH-46s. To aid in communications, one Huey will serve as “command and control” and aid with initial fire support coordination then pass the “baton” once forces are aground and a “battle handover” is conducted. Fire support will be robust initially with one artillery battery in direct support for the attack.

Requirement

In a time limit of 60 minutes develop a heliborne operation that includes the following: movement of units in the attack (using supporting efforts and main effort), actions on the objective, consolidation, and resupply. Consider fire support assets to be used. Use a graphic depiction to aid in continuous suppression of the objective from insertion of the force to actual destruction of the strongpoint. Lastly, consider the site for possible “resupply LZ” to aid in the hasty defense of the pass. Provide the rationale for your actions and a sketch of your plan. Submit your solution to Marine Corps Gazette, TDG #04-1, P.O. Box 1775, Quantico, VA 22134, fax 703-630-9147, or e-mail <gazette@mca-Marines.org>.

The ‘TACWAR’ Wargame

By Capt C.A. Leader

Since the introduction of Kriegsspiel into the German Army by Gen Mueffling, Chief of the German General Staff, in the early 1820s, wargaming has been an idea whose time has alternately come and gone in many nations. For the Marine Corps, however, it is an idea whose time has come with the recent development of the first of a series of wargames which eventually will provide training for Marines from squad leaders to MAF commander levels.

As presently envisioned, the family of games will include:

― TACWAR: a company level wargame.

― STEELTHRUST: for use by battalion and MAU staffs.

― LANDING FORCE: to exercise regimental and MAB staffs.

― WARFARE: a top level simulation for MAB and MAF staffs.

TACWAR, officially described as a company-level, wargame-based training system, will be the first of the wargames to be sent to the FMF. Present plans are for the initial group of 30 units to be delivered in April 1982 with a purchase of 254 more copies to be completed in 1983. Plans call for each rifle company in the FMF eventually to be issued its own copy of TACWAR.

Skeptics anticipating a simplistic or amateurish product should be pleasantly surprised with TACWAR. The Manual Wargames Project, under the cognizance of HQMC’s Director of Training but working at the Navy Training Equipment Command in Orlando, Fla., has produced an imaginative and extremely versatile training system. If properly understood and accepted by commanders, TACWAR can add a dimension largely lacking in the present training and development of subordinate leaders on the company level.

TACWAR is designed for use by the company commander in the training of his platoon and squad leaders. It is specifically intended to provide a means of demonstrating tactics and techniques rather than an analytical outcome of a battle. It does, however, depict a way that a battle might go. Perhaps most importantly, it provides an opportunity for small unit leaders to make decisions and mistakes and have the probable results of those actions graphically demonstrated. It helps the company commander reinforce the tactical lessons.

In this it is very successful, due in no small part to the professional experience of those developing TAGWAR. In addition to a Fleet Project Team of about a dozen Marines collected from throughout the Corps and representing a wide variety of MOSs and experience, the Manual Wargames Project has a team of professional civilian simulation specialists. Their experience in the development of commercial wargames as well as the experience attained in developing wargames for other Services is impressive and has paid handsome dividends by allowing TACWAR to address specific Marine Corps training requirements while avoiding limiting compromises and mistakes made in the development of wargames used currently by other Services.

Central to TACWAR is a 3-dimensional terrain board (a rectangle almost 7 × 9 feet in size) representing 20 grid squares on an accompanying 1:50,000 map sheet. Each board square represents a square kilometer at a scale of 1:2,000 and the terrain is geomorphic; that is, it can be rolled in a continuum north or south, east or west, to represent any desired four by five kilometer section of the accompanying map sheet. The current terrain is a hypothetical area in northern Europe although several add-on modules are under development. Specifically, envisioned are a beach section to provide amphibious play as well as desert and mountain modules.

One aspect of TACWAR unusual in wargame simulations are the provisions for concealed movement. In forested or village areas, the concept of “cells” with “cell caps” to allow concealment of movement and placement of units by opposing players adds a dimension lacking in most board simulations. Concealment combined with the line of sight restrictions of a three-dimensional board reinforce the potentials and limitations of direct and indirect fire weapons as they support maneuver and engagement.

Across the board, two teams face each other. The opposition force has the assets of a Soviet motorized rifle or tank regiment to include supporting arms. Marine Corps assets include a rifle company reinforced with a tank and amphibian assault vehicle platoon and supporting arms. Each scenario will set the exact composition of forces within the limits of the assets available as well as providing a general and special situation and operations orders. A rules referee, called a controller, supervises the play between the two teams. Each team consists of maneuver players responsible for the fire and movement as well as an air player and indirect fire player whose roles may be combined or assigned to separate individuals.

In addition to the traditional game “counters” representing units, leaders, FOs, vehicles and helicopters, the use of miniature models of vehicles, tanks and helicopters provides players the opportunity to become proficient in the recognition of Soviet model equipment. Playing the opposition force also provides familiarity with Soviet weapons and armor potential and limitations. The opposing forces player who initiates a Sagger ambush within 500 meters, for example, is not likely to forget again the arming limitations of that particular weapon.

TACWAR is played in “slow time.” That is, each minute of combat will take longer than 60 seconds to simulate. TACWAR game “minutes” are divided into three segments; an Indirect Fire Segment, a Fire and Movement Segment, and an Administrative Segment. An experienced group of players can complete a game minute in 4-5 actual minutes, although a game minute involving extensive fires and close combat may take much longer to resolve.

The Fire and Movement Segment is the heart of the game. All movement allowances and probabilities of effects of fires in this segment are adjusted to simulate what could be achieved in one minute. The segment is divided into pulses alternating between teams. During each pulse, each maneuver player of one team moves or fires one piece or unit. Pulses thus simulate simultaneous movement while still allowing fire at targets of opportunity as they are revealed. The conclusion of the segment involves the resolution of antitank guided missiles and simulates the opportunity to provide suppressive fires against the slow missiles.

Two levels of rules for TACWAR will be available: a basic and advanced set. The basic rules are simple but not simplistic and provide for such aspects as movement and vision affected by terrain, signatures for backblast weapons, laying smoke, antiaircraft fires, and realistic delays and mission restrictions on indirect fire requests. Further, the basic rules reinforce the requirement of line of sight and window for wire guided missiles and antiair weapons such as the ZSU 23-4. Advanced rules will cover such aspects as electronic warfare and communications, engineer functions, intelligence, and CBR effects.

TACWAR has been designed so that its component parts can be used to support other training. The miniature models can be used to teach and test identification of Threat equipment. The board, or parts of it, alone or in conjunction with the 1:50,000 map and miniatures, will support instruction in map reading, land navigation, terrain appreciation, tactical control measures, estimate of the situation (METT), as well as demonstrating movement and tactical formations.

The value of TACWAR as a training system to provide opportunities for innovative training should be quickly apparent. Those traditionally sedentary periods when deployed aboard ship are ideally suited for the honing of tactical thought processes with TACWAR.

STEELTHRUST and LANDING FORCE, for the MAU and MAB respectively, are also vehicles to provide dimension in training. Both of these battle simulations are planned for play in real time. As opposed to TACWAR, where the decisions and movement of the represented combat minute are allowed to consume as much time as is needed by the players, these real time games will hold the players to moving at the speed of the clock. This does not necessarily mean that 1 minute of play will represent 1 minute of combat; perhaps, 10 minutes of play would represent 10 minutes of combat. Only those decisions reached and orders transmitted during the allotted time would be allowed by the referee controlling play.

This real time simulation becomes very important when training for what is now called maneuver warfare. If a commander and staff are to tighten their observation-orientationdecision-action cycle, the Boyd Theory, so that they can turn within their opponents cycle to disjoint his control and defeat him, they must obviously practice making observations and decisions at the pace of real world time. These games will also be an ideal way for commanders and staffs to master the techniques of mission orders and expeditious communication.

The introducion of wargaming to the MAU/MAB staff level should be most beneficial in providing an element of human friction too often sacrificed in canned CPX scenarios that are orchestrated from start to finish. In wargaming, however restrictive the scenario, once contact is made between opposing forces, the personalities of the players and their ability to free play create that friction which can, even unintentionally, upset the best laid plans and test the flexibility and imagination of the Marines involved.

For those many Marines who have walked the ground through a canned “tactical” exercise wondering what their commanders were learning, wargaming may provide a respite. STEELTHRUST and LANDING FORCE may be best used in a closed mode to drive a CPX. The staffs exercised are separated from the game and communicate with the battle through the same nets and systems they would use in battle.

Used this way, a MAU staff would establish a CP in the field with subordinate maneuver and logistic CPs located in separate locations communicating with controllers manipulating the wargame at an independent site. Orders and reports would be passed by the same systems as battle would require. The “fog of war” would be reproduced by the isolation from the game board and the unknown intention of the opposing commander. The “fortunes of war” would be decided on the wargaming board and force response from the commanders. A computer could be integrated in results determination if necessary to maintain “real time” play.

The value of such training is obvions, particularly in tightening the decision-making cycle. Perhaps more important is the very real possibility of the Marine commander and staff being taught to recognize when an opponent is gaining the initiative and causing disruption in their command.

As with any system, there are limitations. TACWAR will not be all things to all Marines. Strict realists will complain, as with any simulation, that it cannot duplicate combat and has some gamesmanship factors. Experienced wargamers may argue for certain favorite gaming ideas used or excluded. In this regard, it is necessary to keep in mind two facts to place wargaming in perspective as it formally enters the Marine Corps. First, wargaming does not replace other, more traditional training, it expands and enhances it. Units must still go to the field and leaders must still practice moving and fighting their men on real terrain.

Secondly, wargaming is not a “game”; it is a simulation of an aspect of battle. The wargames designed for the Marine Corps do not have, as do their commercial counterparts, the primary purpose of entertainment. The games are designed to hone certain war-fighting decision processes and techniques. An aspect of a military wargame that appears initially more cumbersome than the commercial counterpart may well have been specifically designed in that manner to reinforce a tactical learning point that is unimportant in an entertainment game.

TACWAR and the family of Marine Corps wargames does not mark a revolutionary change in Marine Corps training, but rather is an exciting evolutionary step forward. To effective trainers it will be a welcome tool imaginatively used, for wargaming has tremendous potential to excite tactical thought and technique. But then, the German General Staff began to demonstrate that nearly 160 years ago.

A Critique of ECP 9-5, 1981 Edition

By William S. Lind

Recent talks with Marine units on both the east and west coasts suggest few Marines have read, or even seen, the new ECP 9-5, Marine Amphibious Brigade Mechanized and Countermechanized Operations. This is unfortunate, because ECP 9-5 is an important document.

The new ECP marks a major step along the road toward maneuver doctrine. Not only does it state many of the concepts of maneuver warfare in clear and comprehensible terms, it relates them to tactical problems Marines often face. It should be “must” reading for any Marine with an interest in tactics.

A good example of the ECP‘s grasp of maneuver warfare is its discussion of battlefield chaos:

Chaos on the battlefield is the rule, not the exception. The commander must, therefore, anticipate it and be more prepared than his opponent to maneuver in spite of it. By doing so, he will make that inevitable chaos more disruptive to his opponent’s force than to his own.

This touches directly on the essence of maneuver warfare: the realization that conflict brings uncertainty and change, and that winning means adapting to and shaping that uncertainty and change. Agility in thinking and acting is the key to success; tactical patterns and formulas are paths to failure.

Some commanders might attempt to deal with the chaos of the battlefield by more dependence on high technology C^sup 3^, more centralized control, more elaborately detailed plans and orders. Such an approach would be self-contradictory. Elaborate orders and centralized control are attempts to eliminate uncertainty, when the problem is that uncertainty is inevitable, As ECP 9-5 states, the right answer is mission order tactics: giving subordinates wide latitude to act independently within the commander’s intent as uncertainty and change alter the situation facing their units.

The ECP is equally good in some recommendations of techniques. Among the more useful suggestions:

* “When the MAB conducts independent operations, maintain a mobile sea base to reduce (or eliminate) the requirement for a force beachhead.” A logistics base ashore is both a military and a political liability. Militarily, since you have to defend it, it gives the opponent a “nose” he can grab you by to “kick you in the tail”-a device to fix your attention, a place where he can force you to fight on his terms. Jeffrey Record discusses the political disadvantages in his recent study, The Rapid Deployment Force:

The ultimate loser in a Third World conflict will be the party that succeeds in arousing the local nationalism most strongly against itself. For forces from outside the local area, this will tend to be the party which has the highest profile; for most locals, to see the outsider is to dislike him.

* ”Emphasize the use of key officers on radio nets during the assault. By using the air liaison officers (ALOs), artillery LnOs and S-2s on their respective radio nets, message brevity can be achieved (the change from current doctrine is noted and considered essential).” Too often, American units fill the ether with chatter, much of it unnecessary by the standards of other armies. Radio traffic creates vulnerability to detection and disruption. The less the traffic, the more likely the necessary messages will get through.

* “During offensive mechanized operations, a large portion of the total force (25%-33%) should be employed as combat reconnaissance.” Success depends on knowing where the enemy’s tactical strength is and going where it isn’t-throwing strength against weakness. A few reconnaissance teams deep behind enemy lines won’t tell you all you need to know. Substantial assets must be used to create an effective reconnaissance screen.

These and other techniques recommended by the manual can be of great assistance, and the authors are to be congratulated for some very thoughtful work.

Unfortunately, ECP 9-5 also has some flaws. Most dangerous is its tendency to give tactical recipes and formulas for maneuver warfare. As the exponents of maneuver doctrine have repeatedly stated, maneuver warfare is not a replacement formula, but a replacement for formulas. The ECP itself says as much:

the avoidance of stereotyped operations has (an) . . . advantage. The enemy who must face the possibility of night and day attacks, raids, and rapid thrusts from any direction will be much easier to deal with than one who can predict our actions by simply reading our field manuals or identifying terrain features on a map.

Yet ECP 9-5 offers precisely the sort of recipes it says we must avoid. Right at the start (p.2) it says:

Our objective must be the deliberate breakdown of the enemy’s ability to function as a total force. In order for our forces to achieve this objective, clear priorities of engagement must be established.

(1) A high priority should be given to the enemy’s air defense units . . .

(2) Our second priority should be given to the engagement of enemy command and control elements . . .

(3) A third priority of engagement should be to separate the enemy’s infantry from his tanks . . .

(4) The final priority established should be attacks on the enemy’s CSS elements . . .

This prescription has several fundamental deficiencies:

* First and foremost, it enables the enemy to “predict our actions by simply reading our field manuals.”

* Second, because it aspires to be universal, it will often be inappropriate. Priorities of engagement must be derived from the specific vulnerabilities of the specific opponent in the specific time and place. For example, if we believe the enemy commander is incompetent, do we want to destroy his command and control, or should we seek to preserve it? If our enemy relies heavily on his artillery, do we make its disruption a lower priority than separating his infantry from his tanks?

* Third, at least one of the tasks is open to question. The focus on destroying enemy air defenses in effect reverses the traditional roles or air and ground. Now, in the heat of their own battle, the ground forces are to divert effort to support the air-indeed, they are to make such action their first priority.

Even if this proves feasible-which seems unlikely, given the many tasks already facing the ground units and the difficulty in locating and targeting many of the enemy’s air defense weapons-it suggests the “cavalry portee syndrome.” In the 1920s and 30s, the horse cavalty, desperate to prolong its own existence, came up with a new approach: move the horses around in trucks. Someone finally realized this obviated the need for the horses. If the aircraft wing must be supported by the ground forces instead of providing them with support, is it time to raise some questions about the viability of close air support?

* Fourth, in jumping directly from the goal of destroying the enemy’s cohesion to a list of target priorities, ECP 9-5 forgets the central point of maneuver warfare: maneuver! The ECP falls right back into a firepower mentality-a more sophisticated version than the “blow away everything” approach of pure firepower/attrition doctrine, but a firepower mentality just the same. In maneuver warfare, maneuver is itself the prime tool for destroying the enemy’s cohesion: maneuver to create unexpected and dangerous situations more rapidly than the enemy can cope with them. Firepower is very important, but it must be integrated with the scheme of maneuver, and it must support and facilitate that scheme.

The authors of the ECP do qualify their formula later in the manual, stating that “the model . . . is intended as a vehicle for understanding, not as a stereotype for future planning.” Unfortunately, this single statement may not be enough to prevent their model from being used as a recipe. Those who understand maneuver warfare-as I am certain the authors do-must write so their advice cannot be read as a “cookbook.”

As noted earlier, the ECP does well in emphasizing the importance of mission order tactics in maneuver warfare. But it fails to discuss several other important concepts, including:

* Surfaces and gaps. The purpose of the reconnaissance screen is to find surfaces-where the enemy is-and gaps-where he isn’t. The object of the following combat units is to go through the gaps, rolling out behind the surfaces to pocket them and collapse them from the rear.

* Recon pull. If we are to throw strength against weakness, our axis of advance must shift constantly in response to the discovery by the reconnaissance screen of surfaces and gaps. This “recon pull” approach stands in opposition to “command push” tactics, in which the axis of advance is determined before the start of the attack and then maintained regardless of whether the attacking force hits a gap or a surface.

* Combined arms, as opposed to supporting arms. I suggest defining combined arms as hitting the enemy with two or more arms simultaneously in such a way that the actions he must take to avoid one make him more vulnerable to another. It is much more disruptive to the enemy’s cohesion than supporting arms, which can be defined as arms applied in sequence or, if simultaneously, then in such a way that actions taken to defend against one are complementary to actions to defend from the others.

These concepts, along with many discussed in the ECP, are helpful in understanding and practicing maneuver warfare. But there is another, even more useful (and more difficult) concept we must come to terms with: operations.

The ECP is titled “. . . Mechanized and Countermechanized Operations,” but it is in fact a discussion of tactics. To a German or a Soviet, operations, or “the operational art,” is something quite different from tactics.

The operational art is hard to define. One common definition is that operations are actions by a corps or by several corps. However, I would offer another definition, one more relevant to Marines: the operational art is the use of tactical engagements to strike directly at the enemy’s strategic center of gravity.

If we have no concept of the operational art, tactics relate only in a cumulative fashion to achieving the strategic goal: every successful engagement adds to the gradual dissolution of the enemy’s strength. Unfortunately, even if our tactics reflect maneuver warfare, this puts us back into an attrition contest on a higher level. We are still trying to grind the enemy down, battle by battle.

Operations, on the other hand, focus beyond the battle. An operational success is an engagement (not always tactically successful) which plays a decisive role in overturning the enemy’s whole system, one which strikes not at his limbs (units), but at his strategic brain (overall military or political cohesion) or heart (will).

Some examples may help us grasp this rather slippery concept. The abduction by German commandoes of the Regent of Hungary, Adm Horthy, in 1944 was tactically brilliant. But more important, it was an operational success: Horthy had been planning to change sides, and his kidnapping kept the Hungarian army fighting on the side of Germany for a while longer.

Guderian’s Panzers were tactically successful in crossing northern France in 1940, just as other German forces were tactically successful punching through the Allied forces in Belgium and Holland. But Guderian’s thrust was also an operational success, because it shattered the French Army’s cohesion and will. By the time Guderian reached the Channel, his tactical strength was not very great. But that was irrelevant to his operational victory.

The Soviet Army is today a tank army operationally, but it is an artillery army tactically.

The Tet offensive was a tactical defeat for North Vietnam, but an operational victory, in that it overturned the American strategy of convincing the homefront that the war would soon be over.

Cannae was perhaps the greatest tactical victory in all history, but it was not a success operationally; Rome continued to fight.

The point is that tactics and operations are qualitatively different. Success on the tactical level often does not bring operational success; operational success can sometimes (though not often) be won despite tactical failure.

Maneuver warfare must focus on the operational art or we will find ourselves still engaged in an attrition contest. But before we can focus on it, we must understand what it is. Is it perhaps time for an ECP on operations?

The Merits of Military History

By Maj Terrence P Murray

At Chancellorsville in May 1863, Lee’s Army of Northern Virginia, outnumbered two to one, deployed two divisions defensively abreast the Rappahannock River to thwart the advance of the Army of the Potomac, while Gen Stonewall Jackson’s corps flanked the Federal Army and conducted a devastating attack on the Federal rear. It was a classic exhibition of the philosophy of defensive maneuver, wherein the outnumbered and outgunned Confederate commander balanced his offensive and defensive dispositions to maximize his mass at the point of decisive action, at a selected time and place on the battlefield. This historic battle offers one of innumerable examples of the importance of maneuver in war.

Mr. Lind’s article, “Defining Maneuver Warfare . . .”, which appeared in the Mar80 GAZETTE and his follow-on commentaries in Apr81 and SepSl concerning the Corps’ need to shun the concept of attrition warfare and embrace and master the concept of maneuver should be a stimulus for Marines to adapt the current instruments of war to the looming high-tech battlefield of tomorrow. Reactions to his insights in defining maneuver manifest the impact of his timely observations. These reactions also demonstrate the shallow understanding that Marines, in general, have of the concept of maneuver.

Maneuver is as timeless as conflict itself. Mr. Lind is attempting simply to apply it to the present conditions, technology, and potential missions of the Corps. The basis of his application, however, is more adaptation than innovation. The wide-eyed response to Mr. Lind’s observations suggests our seeming ignorance of this and underlies a greater problem at the center of this ignorance. Marines, and military men in general, would be more comfortable with concepts, new or old, if their knowledge of military history were better founded. “Read and re-read the campaigns of Alexander, Hannibal, Caesar . . . and Frederick,” advised Napoleon, “take them as your model; that is the only way of becoming a good captain, to obtain the secrets of the art of war.” The scarcity of training in military history strikes at the heart of our military education.

It is insufficient that our Marine Corps schools merely teach principles of war without rooting them thoroughly-even exhaustively-in historical examples. As Napoleon and the other recognized masters of strategy and tactics have attested, even the most practiced combat veteran suffers from insufficient exposure to the varied, capricious, often confounding circumstances which battle can present. Detailed and intensive studies of great battles would, in part, serve to alleviate the limits of personal experience. As Napoleon observed:

. . . tactics, evolutions, the techniques of engineers and artillery can be learned from textbooks, but a knowledge of the higher elements of war can only be acquired through a study of military history and through experience itself.

Today, there is but a modicum of historical study imbued in our primary Marine officer education institutions. The Basic School offers some historical examples in defining the principles of war and expounding the tenets of company tactics. Amphibious Warfare School strikes at the periphery in elective studies and in its research requirements, and Command and Staff gets a bit closer in similar curricula. None of these schools, however, makes the study of military history integral to the officer development process, and therein lies the critical deficiency.

Can we be so presumptuous, so indolent, as to suggest by the scant presence or total omission of historical analysis from our military educations that we can do without drawing on the experience and insights of past masters-Jomini, Lee, Frederick the Great . . . This is not to say that their thinking should go unquestioned, for Mr. Lind, through Boyd’s’ thesis, has, himself, attacked them mightily. Yet it is uncontestable what the great captains achieved. Moreover, as Willoughby observed in his brilliant Maneuver In War, the great captains themselves-Clausewitz, Moltke, and Foch:

did not consider the tactical schooling of leaders as the most important item of their professional equipment; they esteemed above all an intellectual training derived from a comparative study of the past.

How can we, then, rely on one FMF tour every four to six years, particularly in an age of rapidly expanding technology, without compensating with intense and pervasive analyses of the great or small-yet-significant battles of past wars at all our military schools, recognizing that the principles of war, to large measure, remain constant and only the implements of war and the scenarios change. As the Army’s Chief of Staff in 1935, MacArthur noted:

. . . the military student does not seek to learn from history the minutia of method and technique. In every age, these are decisively influenced by the characteristics of weapons currently available and by the means at hand, for maneuvering, supplying and controlling combat forces. But research does bring to light those fundamental principles and their combination and application which in the past have been productive of success. These principles know no limitation of time.

Familiarity with the writings of notable strategists of the past and case studies of history at every level of officer education would make us, for want of a better example, less awestruck by the newly bandied about concept of maneuver warfare, which is far less revolutionary in many respects than current authors would lead us to believe. This is not to say that present commentary is not necessary to stimulate creative minds not to suggest that we, as Marines are already intrinsic masters of maneuver doctrine. I submit, however, that military history proves that maneuver theory reaches decades, even centuries back in time, and yet so many of us seem ignorant of it. In the Civil War alone, as Chancellorsville denotes, evidence of maneuver warfare is replete: Jackson’s Valley Campaign; on a lesser scale Longstreet in the Wilderness; and in the final days of the South’s decline, painfully long after the last legitimate Confederate offensive, Lee fending off a host of Federal thrusts at Richmond-all examples of maneuver warfare with the South fighting at incredible odds and surviving through maneuver on a grand and often brilliant scale. Unquestionably, attrition warfare was in evidence in the defense of trenches during the Civil War, but there was maneuver also.

It is time for Marine planners to rethink the education process, to formulate additional means to teach doctrine and ensure it remains current during the interminable voids between FMF tours and in the absence of actual combat experience itself. Correspondence training, for example, should be expanded to encompass military history, perhaps to include separate courses or case studies at company-battalion, regiment-division, and corps-army level. Such training would enhance career development and give continuity to officer education while countering the inefficiency, from a combat readiness standpoint, of normal officer career patterns.

Dr. Luttwak’s profound retrospective of our Vietnam involvement in the Ju181 GAZETTE and his attendant critique of military education identifies the lack of practical training provided by Service academies and other military schools and particularly the void in studies of military history, which inherently denies a diversified perspective of war. In Dr. Luttwak’s words military schools:

treat military history as if it were a marginal embellishment instead of being recognized as the very core of military education, the record of trial and error on which today’s methods can be based.

Military thinkers who have exerted a pivotal influence on what has broadly evolved as contemporary tactical and strategic theory forged their doctrine, in part, through the study of history. Napoleon’s application of the principles of war, including his theories on mobility and maneuver, which he formulated from detailed studies of principles and concepts of his legendary predecessors, were instrumental in his transforming a demoralized French Army into a near unbeatable force during his stunning campaign in northern Italy in 1796 and 1797. Guderian’s brilliant success in World War II, as the architect of the Third Reich’s blitzkrieg lightning war of movement, was developed through his exhaustive studies of maneuver in previous wars and by his firsthand observations of the debilitating nature and strategic futility of trench warfare in World War I. And the list goes on and on.

The road is clear for Marine leaders to add a vital component-the study of military history-to the intellectual development of the officer corps. In a cogent essay, S. L. A. Marshall once provided an elemental formula for officers’ education:

The basic requirement is a continuing study, first of the nature of men, second of the techniques that produce unified action, and last, of the history of past operations, which are covered by abundant literature.

The material is readily available. The need is evident. It is time to act.