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Read how wargaming can be an integral part of a Marine’s professional development and learn the fundamentals and advanced techniques of wargaming in this 2016 article from the Marine Corps Gazette by LtCol Gregory A. Thiele.

Memoir ’44

Memoir ’44 is a unique historical game where players command Allied or German forces facing-off in dozens of WWII battles from 1944 in Europe on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique abilities of his or her units – infantry, tanks, artillery – to combined effect leading to victorious engagements.  Easy to learn and fast-paced, Memoir ’44 requires intelligent and timely commands (card play) and an aggressive, yet flexible, battle plan.

The Marine Corps Association Foundation can offer a standard package sufficient to support one requesting battalion.  The requesting battalion would get 1 company set of 6 games.  This should allow variations of platoon level to squad level unit leader training, and the board games will remain with the battalion as part of the Unit Library resources.

The Shores of Tripoli

From the end of the American Revolution, commercial vessels of the young United States republic were easy prey for the pirates of the Barbary coast. In 1801, newly inaugurated President Thomas Jefferson was eager to put an end to this threat and sent a “squadron of observation” to the Mediterranean. As the squadron arrived in Gibraltar, they learned that the bashaw of Tripoli had already declared WAR!

The Shores of Tripoli plays out this exciting episode of Early American military history. As the United States, one player will pressure Tripolitania to allow the free movement of American merchant vessels – or face the consequences. As the bashaw of Tripoli, the other player will continue the lucrative piracy of the fearsome corsairs while countering the American threat on land and sea.

Beautiful and informative cards represent historical events and leaders from the First Barbary War. Players can move ships, start battles, go on pirate raids, engage in diplomacy and receive reinforcements. Includes over 80 wooden playing pieces, 24 dice and a premium mounted map.


Computer Wargaming

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