Tactical Decision Game 94-6*
Posted on: August 30,2019Unit / Type: Company
Operation: Attack
Here we present a Tactical Decision Game from the pages of the June 1994 Gazette along with previously published solutions. Your mission is to critique the solutions. You may point out what you see as flaws in the proposed solution, highlight relevant tactical concepts, identify the effects new weapons or technology on the course of action or offer your own solution.
Click here to view TDG 94-6
Click here to view the solutions
Related Exercises
- Tactical Decision Game 07-23: Trouble in the Archipelago
- Part VII: Deal or No Deal
- Rahadnak Valley Search
- Diesel Dilemma
- Attack and Seize the Pass
- Tropical Gold
- No Bugles, No Drums
- Rahadnak Valley Search
- Trouble in Ponchoville
- Long Night for the Boat Company
- Bridges East and West
- A Bridge to Westcott
- Han Lu River Bridge, part II
- Early Morning Attack
- Advance guard at Colenso Crossing
- Zone Recon
- Bridgeton Crossing
- Hit Hard at Hill 233
- Bridgeton Crossing, Part II
- The Commander's Intent
- Bridgeton Crossing, Part IIa
- Battling Terror
- Caught in the Open
- Operation Extract
- Attack on Jersey Island
- Culminating Point
- The Debrief
- Evacuate the Embassy! Friction on the stage
- The War on Drugs--Floating on the River
- Give No Quarter?
- Encounter on the Coast
- Platoon Lost, Position Unknown, Situation--We Are Winning
- The Decision
- Flank Guard, Part III
- On the Road to Martinstraus
- Battle of Sanna's Post
- Clash at Timpan-ni
- Contact at the Han Lu River Bridge
- Clash at Timpan-ni, Part II
- Clash at Timpan-ni Reversed
- Counterattack at Libertyville
- The Attack on Schmitt Pass
- Driving for la porta
- Defending Narrow Pass
- Action at Oxford
- "Film at eleven"
- Facing an End Run
- The Raid on Gazebo Ridge
- The Infantry Company in the Desert
- Rifle Company Defends in the Desert
- Seizing the 70-Ton Bridge
- Coca Strike
- Dull Garrison Chronicles Part V: Company Assault
- The Attack on Narrow Pass-Continued
- Dull Garrison Chronicles Part VI: F-O-X Spells Relief
- Rescue the Ambassador!
- Defend the Airfield, Part I
- Dull Garrison Chronicles Part VII: The "Guts" of BLT 2/8
- CJTF Al Ouadiyya: Part VII: “Combat Tourism”
- Part IV: “Should I Stay, or Should I Go?”
- Part III: “Right Encrypt, Authenticate Down”
- Part II: “Red Death” Patrol
- Part I: What now, Red Death Six?
- Dull Garrison Chronicles, Part VII: The “Guts” R
- Dull Garrison Chronicles Part VI: F-O-X Spells Relief R
- Dull Garrison Chronicles Part V: Company Assault R
- Defend the Airfield, Part I* R